Friday, December 10, 2010

cadlab nug: water

with the use of the program 3d max I created this image of objects floating in the sea. I started out by inserting the three objects, then by rotating them around it looks like they are floating. I continued with the insert of a vray plane to create the sea and the background horizon. in material editor I created materials;chrome; sea water(with the bumpmap noise to illustrate the waves);the light in the scene and background(were I used the same reference image).  then I applied these materials to the right objects and plane in the scene, followed by render setup to create the best render image. 

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