Friday, December 10, 2010

film: The Genius of Design (part 1)

designers exist to meet needs and solve problems in our daily life. 
they design to make it a better world.

part 1: Ghosts in the machine
the modern city is a complex organic environment that reflects our design. designers rethink the existing design to make it better, usually with the use of new technology. all designers have their own thoughts of how to design, Dieter Rams´ design philosophy is : "design should be as discrete as a english butler", followed by the principles that good design is innovative, useful, aesthetic, honest and simple.  all design is affected by the world around, and is influenced by politics, economics, fashion, etc.

before the industrial revolution designers operated in small workshops creating design with handcraft. craft design was made with passion and brought an individuality and personality to each piece. people bought not just for the object but the work behind it. the designers were true to the material were they designed glass pieces, pottery design, etc. mass production could never bring this kind of unique passion to each product, but they needed to start mass produce their designs to be able to live of it. 

the design revolution and industrialism came with the production of iron bridges. the first iron design object created for the people was the iron cooking pot from 1702. mass production developed more, and as the machine production got more advanced, the people demanded more. but not all designers wanted to mass produce their designs. in the 19th century, the well-known victorian designer William Morris believed that machines could make peoples life better, but beautiful design must be made in beautiful environments.

design is influenced mostly by capitalism and relates to how the design is used, sold, re-used and thrown away. the design should be universal affordable for the people. Henry Ford made design affordable when he designed the faster horse: automobile. it was a way to get around for a affordable price and a production that changed the world. 

ford wanted to sell all he could and developed the assembly lines that made it possible for the workers to built faster. the first time it took them 12 hours to assemble one automobile. as they advanced they ended up building one automobile in 93 minutes. the first automobile in the world was the Ford Model T (1908-1927). 

people wanted choices so they started to offer people different shapes, colors, more comfort,and more power; giving people design. the automobile was a object designed for us by us to make the world better. it was a solution to the transportation  problem.

cadlab nug: water

with the use of the program 3d max I created this image of objects floating in the sea. I started out by inserting the three objects, then by rotating them around it looks like they are floating. I continued with the insert of a vray plane to create the sea and the background horizon. in material editor I created materials;chrome; sea water(with the bumpmap noise to illustrate the waves);the light in the scene and background(were I used the same reference image).  then I applied these materials to the right objects and plane in the scene, followed by render setup to create the best render image. 


Thursday, November 18, 2010

neon indian - mind, drips (2001:a space odyssey)

for my thesis i´m writing about 1960´s space agein neon indian´s(which i by the way adore) music video you see hints from stanley kubrick´s 1968 film; 2001:a space odyssey. a oscar nominated film worth seeing. a big inspiration for both my thesis and final project this year.
enjoy!

http://www.youtube.com/watch?v=PbfRu6g2lxo 

Tuesday, November 16, 2010

elements & principles of design

design elements and principles are assumed to be the fundamental for all good visual design. an awareness of the elements and principles of design can help you to evaluate others design and to spot trends and changes in the market.  
the elements of design are: line, shape, value, colour, space and texture. these elements are joined with the design principles: balance, proportion, rhythm, emphasis and unity. together they create success!

here are some examples, also inspiration for my degree project: 


                   Spiegel publishing house, Hamburg, designed 
                   by Verner Panton, 1969.

the direction of lines with integrated circular shapes and the contrast between warm and cool colours works together and creates a rhythm in the room.


                   Verner Panton´s Fantasy Landscape at 
                   Cologne furniture fair, 1970.

the flexible shapes and lines, the warm/cool colour contrast, and the soft texture is working together in unity. 


 
                  Verner Panton´s design for the Sales exhibition 
                  for Plus-linje and Unika Vaev at Möbel Pfister 
                  in Zurich, 1961.

the value of geometrical shapes, contrasting colours, texture on walls, floors and ceiling, and the  direction of the lines makes this a emphasis design.  


                           Børre Sæthre´s exhibition: 
                           My private sky at Astrup Fearnley 
                           Museum of Modern Art, Oslo, 2001.

the oval shape and direction of lines creates proportion and balance within the room. 


                   The Trans World Airlines terminal, JFK 
                   airport, New York. Designed by 
                   Eero Saarinen, 1962. 

the use of empty, big space, the ceiling hight, the curved lines and strong colour contrast creates a openess and a unity within the building.



Saturday, October 23, 2010

BA(Hons) design ideology

ideology: the branch of philosophy or psychology dealing with the origin and nature of ideas.
 
my final degree project is a "center for futuristic living" located in liberty hall, dublin. my ideology is to create a new exhibition venue in dublin. the liberty hall is the perfect building with its tall and narrow construction. in the future it might not be room for any long and wide buildings.
with creating a wow-factor, the venue will attract young, urban people that are curious about the future and in a way prepare them for what is to come. the exhibitions are based upon a technological utopia, a prediction of a perfect world. by letting the visitors explore the exhibitions it will stimulate them to think about the future world. perhaps these futuristic predictions will never happen if people realize how important it is to take care of our planet before all our natural resources are gone.

Thursday, October 21, 2010

bachelor degree project

for my final project last year I redesigned DogA, the Norwegian design and architecture institute located in Oslo, Norway, in to a community library. with the concept illuminate I mixed the existing structure with neon LED tube lights, glass and steel, giving the building a wow-factor.




Sunday, October 17, 2010

music nug


i simply have fallen in love with the script´s new song "for the first time".

Thursday, October 14, 2010

mini project

first project of the year: Dolphin´s Barn. 
this sketch and idea project involved redesigning 4 apartment units into 1 and also  take in  count how the neighborhood can be improved for the residents. 
here is my attempt.





hallo there blog

this blog is all about interiors, design, architecture, art, AutoCad, 3D Max, materials, furnitures, music and stuff I simply just love.

stay tuned!